Extreme Vikings

Vikings for all missions, nothing too extreme

Manaraefan Herred

Comments on this site should be sent to Roger Barry

Extreme Viking

An Extreme Viking is a warrior that has shown that he has the ability to survive in the open using only what he has with him and what he can forage and then carry out a combat mission.  Extreme Vikings have three grades and a truly Extreme Viking will achieve all three.  The first and toughest grade is the Extreme Viking – Solo, he has shown that he can survive by himself. The second is Extreme Viking – War-band, he has shown that he can survive, work and fight in a small unit.  The third is Extreme Viking – Army, he has shown that he can survive, work and fight as part of a large unit. 

Extreme Viking is a test of endurance as much as, or even more so, than a test of combat skill.  For this reason it is called a “test”, if the thought of a test frightens a warrior then perhaps Extreme Viking is not for him or her.

There is no reward for completing the Extreme Viking test; all the warrior earns is bragging rights.

 

Extreme Viking – Solo (Ranger)

The warrior must carry all equipment, weapons, food and drink he wishes to use from his car to the camp site in one lift, he will not be allowed to return until the test is over or he gives up.  The campsite must be at least 500 metres from the warrior’s car.  All equipment must be “authentic” all food and drink must be carried in authentic containers.

At the campsite there is to be a fire pit or fire box already set up.  The site will be near to a source of wood that he may forage.  Toilet facilities must be available.

The warrior is to make camp for the night, he may light a fire for warmth and to cook his food or not as he wishes. 

After breakfast the warrior is to break camp and, taking all his equipment with him, seek out the enemy, once he has located the enemy he is to attack him and fight a single combat with as much enthusiasm as he can muster!  The warrior will be given sufficient information so as to be able to find his enemy in a reasonable time.  The enemy will be posted as if he was a sentry or forward scout.

It is assumed that because the warrior has to carry everything he needs for the night, bedroll, food, weapons etc. he is unlikely to wear mail though this is entirely up to him.

 

Extreme Viking – War-band (Raider)

Four warriors form a war-band. The warriors must carry all equipment, weapons, food and drink they wish to use from their cars to their camp site in one lift, they will not be allowed to return until the test is over or they give up.  The campsite must be at least 500 metres from the warriors’ car.  All equipment must be “authentic” all food and drink must be carried in authentic containers.

At the campsite there is to be a fire pit or fire box already set up.  The site will be near to a source of wood that they may forage.  Toilet facilities must be available.

The warriors are to make camp for the night, they may light a fire for warmth and to cook their food or not as they wish. 

After breakfast the warriors are to break camp and seek out the enemy, once they have located the enemy they are to attack them and fight a combat with as much enthusiasm as they can muster!  The war-band will be given sufficient information so as to be able to find their enemy in a reasonable time.  The enemy will be posted as if they are a war-band on a similar mission.

The warriors of the war-band can share equipment; this means that it may be possible for one or two of them to wear mail.

 

Extreme Viking – Army (Horde’r)

Twenty warriors form an army. The warriors must carry all equipment, weapons, food and drink they wish to use from their cars to their camp site in one lift, they will not be allowed to return until the test is over or they give up.  The campsite must be at least 500 metres from the warriors’ car.  All equipment must be “authentic” all food and drink must be carried in authentic containers.  The army may use authentic transport such as pack animals or hand carts.

At the campsite there is to be a fire pit or fire box already set up.  The site will be near to a source of wood that they may forage.  Toilet facilities must be available.

The warriors are to make camp for the night, they may light a fire for warmth and to cook their food or not as they wish. 

After breakfast the warriors are to break camp and seek out the enemy, once they have located the enemy they are to attack them and fight a combat with as much enthusiasm as they can muster!  The army will be given sufficient information so as to be able to find their enemy in a reasonable time.  The enemy will be posted as if they are an army on a similar mission.

The warriors of the army can share equipment and use transport; this means that it may be possible for many of them to wear mail.

An army must have a chieftain and standard bearer with standard.  Loss of the standard will result in defeat even if most of the warriors are still alive.  If the army loses its standard it has until the enemy gets the standard back to the car park to recapture it.

 

Combat

Unless otherwise stated the Society Combat rules will be adhered to.


Taking Prisoners

After taking the first hit and while counting to ten if the enemy grabs hold of a warrior he must surrender.  He may then be asked twenty questions to which he must answer truthfully with yes or no answers after which he is to be released.

 

Night Operations

Warriors may seek out their enemy’s camp at night but must not engage in full combat.  They may use “Touch Combat” to take out an enemy sentry, what becomes of the dead sentry will depend on the rules specific to that event.

Scouts may be captured if the defender can grab them by the arm, once grabbed the scout must surrender.  He may then be asked twenty questions to which he must answer truthfully with yes or no answers after which he is to be released.

 

Touch Combat

To “kill” an enemy in touch combat the attacker must touch his enemy’s body with the blade or head of his weapon before his opponent detects his approach.  If the defender sees his attacker and brings his weapon to a defensive position then no combat may take place. 

 

Hunting and Foraging

For some longer tests there may be a requirement for the warrior to hunt or forage for food.  Due to limitations of space and laws against poaching the following may be used to simulate hunting.

A volunteer takes the part of a beast, either deer, boar or bear.  The beast carries meat that will be given to the hunter after a successful hunt.  The beast wanders about the hunting area wearing a distinctive garment, every 15 minutes they must deposit scat, preferably something biodegradable.

Suggested meat to be carried by beasts:

Deer:          Sausages

Boar:          Bacon or pork

Bear:          Steak

If the beast is a deer it may run away if it detects a hunter.  If the beast is a boar it may run away or it may turn and fight the hunter, a boar is armed with a seax.  If the beast is a bear it should attack the hunter and is armed with a long axe.

If a warrior loses a fight with a beast he doesn’t get any food.  Even though he may have been “killed” he carries on with the test.  If he takes a single hit in the fight but then wins he should brag that he carried on despite a wound, if he is “killed” he should brag that he carried on despite a sever wound.

If it is decided that the warriors may forage for food then stashes of vegetables or fruit should be made in the foraging area.  Ideally these should be placed in bushes and there should be some subtle mark on the bush to represent its fruit.

Peasants

Sometimes it will be necessary to get game information to the warriors.  This can be done by deploying peasants who may be asked yes/no questions in the same manner as for prisoners.  If the peasant is approached and engaged in friendly conversation then ten questions may be answered.  If the peasant is assaulted and held against his will he will only answer five questions, three yes/no questions and two to which he will give directions and numbers.  This assumes that the peasant knows the answers as he may not have come across any other warriors!

 

General Conditions

The warriors are not allowed any modern equipment such a watches or lighters (those that insist on smoking must use authentic standard flint and steel to light up).  In some conditions modern footwear may be allowed.

Assuming that the test is to be taken some time during British Summer Time the warriors are to depart the car park at 1800 hours.  After dawn the warriors must break camp and seek out and fight their enemy.  When they set out to seek their enemy they must be wearing their combat safety equipment i.e. helmet and gloves.

If a warrior is ambushed in his camp before he has donned his combat safety equipment he has the following options:

To allow himself to be killed safely by raising his hands above shoulder height.

Fall to his knees and surrender.

Grab his helmet, gloves and a weapon and running away while getting ready to fight.

If the warriors have axes and seaxs with them for use in combat they may be provided with equivalent sharp items for use in their camp. These items are to be left at the campsite when they seek out the enemy or handed to the referee.  When not in use these items are to be placed in a modern bag so as to be clearly identifiable to any warrior conducting a dawn attack.

Ideally for each test there should be two warriors, war-bands or armies so that they act as enemy for the other.  There is to be no combat before dawn, early rising warriors will have the opportunity of seeking out their enemy before they break camp or even rise from their beds!

There is no fail if a warrior, war-band or army is defeated; however successfully completing the test as winners have more bragging rights than successfully completing the test as losers!

Returning to their car for some forgotten item will result in a fail.  Collecting anything from their car, or any other human source when returning from the toilet will result in a fail.  It is however permitted to forage for wood or other natural resources while returning from the toilet.

 

Recognition

Warriors who complete an Extreme Viking event may have embroidered on the sleeve of their tunic one of the following symbols:

Solo warrior: Bears paw.

War-band warrior:  Wolfs paw.

Army warrior: Eagle foot.

Equipment

What a warrior takes on and Extreme Viking mission is entirely up to them.  It is important to consider weight as everything must be carried on the warriors back.

Weapons should be kept to a minimum, for example a solo warrior might carry the following:

Spear 1lb

Shield 9lb

Hand Axe 1lb

Helmet 6oz

Gloves  4oz

 

In addition the warrior needs camp equipment, food and a method of carrying  it. For example:

2 litre water bottle 3lb

Satchel and contents 4lb

Bedding roll 17lb

 

Total weight for a warrior using spear and shield in this example is 35lbs 10oz

Total weight for a warrior using a bow in this example is 32lbs 10oz

In this example the satchel contains the following:

Bowl

Spoon

Pot

S-hook

Bag of porridge

Spare food bag

Flint and steel

Tinder

Knife

String

This bedding roll contains the following:

Two deer skins

Double thickness cloak

Eight tent pegs

Sufficient rope to set up tent in a number of circumstances

Setting up the bed and shelter shown above:

1.  Lay deer skins out in a suitable place to use as insulation from the cold of the ground.

2. Place cloak on top of deer skins.

3. Place tent canvas on top of bed.

4. The shield is to be used as a support, it is placed at one end of the tent with three pegs, a length of rope and the axe which will be used as a peg mallet.

5. A corner peg is hammered home.

6. The rope is fitted to one of the tent loops and a loop in the rope is made for the peg.

7. the shield is placed under the tent as a rent pole and the centre peg hammered home with the  rope fitted.  In woodland a tree maybe used to support one or both ends of the tent.

8. the third peg is placed to tighten shield end of the tent.  The shield will begin to fall towards the rope so while keeping some tension by pulling on the  tent canvas place a forth peg  in the middle loop of one side.  The shield will now stay up by itself.

9. Place a peg in the middle loop on the other side of the tent canvas.

10. Place three pegs, a length of rope and the axe at the other end of the tent.

11. Place a peg in one of the corner loops.

12. Tie the rope to the middle loop and place the axe under the loop. Place a peg in the remaining corner loop as best as possible without using the axe.

14. Hammer home the peg to be used with the rope.

15. Replace the axe under the centre loop and tighten the rope round the peg.

As can be seen here there are other ways of setting up a tent or shelter.  The two options shown here are good for protection from morning dew but may be unsuitable in wet weather.

Several shelters can be set up together to provide extra protection from the elements when a war band makes camp.  Note that in this photo the warriors have used three sticks to make a tripod for their cooking pot.

Armies can use transport to take larger tents and equipment, the cart used to transport this tent and the camp equipment can be seen in the background.  By the state of the ground this camp has been occupied for some time!

13. Remove the axe and hammer home the corner peg.

An archer may exchange the spear and shield for a bow and quiver of arrows, the set shown weighs 7lbs.

 

As part of a war band or army a warrior may chose the wear mail and use a sword:

 

Helmet 7lbs

Mail and padding 27lbs

Scabbarded sword word with pouch 9lbs

 

That’s an additional 43lbs in addition to 9lbs 4oz for shield and gloves and 24lbs for the camp kit making a total of  76lbs 4oz! Not an impossible load to carry but it requires a warrior at the peak of fitness akin to that of modern paratroopers and marines. 

 

In this case  it is suggested that a war band pool their camp kit, leave out duplicate items and then divide the kit so that each carries a roughly equal weight.  This could well mean that an armoured warrior effectively has three auxiliaries carrying his camp kit!  The war band has to see themselves as a team and consider that having an armoured warrior will give them a combat advantage.

There are other ways of reducing weight, it may be possible to use a single item for multiple purposes.  For example there is no need to carry a cooking pot if you are prepared to use your helmet for cooking.

The helmet will need to be cleaned before wearing again but grass is usually available and is good for scouring out a helmet, in this example the helmet has been used for cooking porridge.

A Helmet can be used when lighting a fire.  In windy weather some shelter is required to prevent the tinder being blown away and while building a small wall of rocks or wood works, because the wind can eddy round the wall it often still makes fire starting difficult.